![]() ![]() The card recovers your HP, more and more with the number of loops, and provides you with a quest. ![]() When you are in the middle of a loop, almost dying, and have no hope for tomorrow, the Village can give you a breather. In addition to unlocking traits that empower you a lot, it also unlocks the Village card. Roadside and Road Cardsįocus on building a Gymnasium as soon as possible at the Camping Site. The ideal is to consider the build of a specific class you are aiming for and pick the cards that can aid you in the expedition. Although everyone's attack speed is reduced, enemies lose double their status, so it's worth it.Īlthough Landscape is great, you will hardly take all of them in one expedition. However, if in the middle of the loop your types of equipment don't favor your lack of HP, you can play the River card adjacent to it, which turns Sand Dunes and Deserts into Oasis, shifting their HP reduction effect to Attack Speed reduction. A Rogue with a lot of evasion also benefits greatly from these sand-cards. However, since it doesn't reduce Magic HP, you can focus on increasing it in a loop where you draw many Sand Dunes. But after testing in practice, I confirm our HP reduction as well. I know these cards descriptions are odd because they say "every/all creatures" and until then I didn't know our hero was considered a creature. They reduce the HP of everyone in the loop. Sand Dunes and Deserts are unlocked after building Intel. Rivers not only give adjacent titles double the effect, but it also makes your landscape pretty beautiful. Combined with the River card, which is a card that doubles the effect of adjacent landscapes, your attacks will be at lightning speed. Thickets provide +2% attack speed to your hero and Forests +1%. They are one of the wonderful landscapes that only bring benefits in its deployment, but after 10 Forest/Thickets, A Village tile appears on the road, spawning Wooden Warrior. In case you are building a tank, common on Warrior, and want to increase your HP to the stars, opt for Mountains, as they give more HP than Rocks.įorest cards and Thickets are unlocked by building Forest at the campsite, one of the last unlocks depending on which path you choose. If you put 10 Mountains/Rocks, a Goblin Camp will surge and it spawns fast-hard-hitting goblins. Meadows are one of the few cards that have no side effects but has to be placed next to cards other than another Meadow to take full advantage of their potential. ![]() Mountains and Rocks, if placed on a 3x3 grid, turns into Mountain Peak, boosting its bonuses, though in return spawning harpies. Mountains, Rocks, and Meadows are by far some of the best cards in the game. The three that start with you on your journey deserve to stay on it. So being at 2.99 is the same as being at 2.Landscape Cards are valuable because they occupy one of several spaces around the loop, so it is easy to place them and create combos. Notice this does not do anything unless it’s a multiple of 1. They spawn like the archers after filling all the melee slots. Has the same stats as the Skeleton Archer.
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